The Foundry MODO 11 2 V2 + Content - [CrackzSoft]


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Torrent Size : 5.7 GB


The Foundry MODO 11 2 V2 + Content - [CrackzSoft]
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Torrent File Content (7 files)


The Foundry MODO 11.2 V2 + Content - [CrackzSoft]
    THE FOUNDRY MODO V11 CONTENT
          Modo11_Content2_Windows.exe -
1.67 GB

     readme.txt -
4.35 KB

    THE FOUNDRY MODO 11.2v2
          Crack.zip -
10.84 MB

          Modo11.2v2_Windows.msi -
735.74 MB

    THE FOUNDRY MODO V11 CONTENT
          Modo11_Content1_Windows.exe -
1.63 GB

     crackzsoft.com.url -
181 bytes

          Modo11_Content3_Windows.exe -
1.67 GB



Description



Applications : Windows : English
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Quote:For more Latest Win-Mac Softwares don't forget to visit crackzsoft.com

Language: English
Medicine: Crack / Patch

System requirements: OS: Windows 7, Windows 8 or Windows 10 (64-bit only) Processor: Intel i3 or better Disk space: 10GB for full installation with content RAM: at least 4GB Video: 1GB of video memory and with support for OpenGL 3.2 or newer.

Description: MODO is a complete solution for researching design, creating content for games, character animation and producing high-quality promotional images. Created for artistic workflows, MODO allows you to achieve easy creation of digital content and design. Artists and designers can freely explore and focus on creative endeavors that maximize product quality in less time.

Main Features

Modeling
Engineered for speed and creativity, and featuring award-winning MeshFusion Boolean tools, MODO's flexible modeling tools are ideal for both freeform.
UV workflows
MODO's industry-leading UV tools are tightly integrated with modeling and sculpting functions, offering a powerful workflow for creating and editing both regular and multi-tiled UDIM UVs.
Sculpting
Bring your artistic expression to 3D modeling as you use MODO's intuitive, fully integrated brush-based sculpting tools.
Painting
Create detailed textures directly on your 3D model with MODO's extensive range of integrated paint tools that include pressure-sensitive brushes, image-based stencils, masking and curve snapping.
Rendering
MODO's production-proven physically-based renderer offers a rare blend of speed and quality to create stunning, photorealistic imagery that challenges the industry's best. Unlimited network rendering is included.
Baking
Review your textures as you bake, and watch them refine progressively; tweak settings and make surface changes without waiting for a final render; store bake-related parameters for reuse with different assets.
Rigging
Featuring a nondestructive, nonlinear toolset and fully integrated modular workflow, MODO's flexible node-based rigging system allows you to easily create, edit, manage and reuse complex character rigs.
Animation
Incorporating traditional animation techniques applied in innovative ways, MODO's animation framework is highly customizable to meet the most demanding of production challenges.
Effects
MODO's rule-based, directable particles work together with the fully integrated rigid and soft bodies and procedural shattering to let you create compelling dynamic simulations in less time.
Hair and fur
MODO lets you create and manipulate realistic hair, fur, grass, feathers and other fibre-based effects as actual geometry that can be sculpted, shaded and rendered directly in your scene.
Camera and projection tools
MODO's advanced tools for virtual camera creation and digital matte painting are perfect for a set of extensions and product placement shots, while the spherical camera lets you work with 360 ° video.
Presets
With MODO's flexible and efficient preset system, you can save selected parts of processes or content for reuse elsewhere.
Collaboration and customization
With extensive file format support, asset-sharing workflows and complete customizability, MODO offers production teams the combination of effective collaboration and individual efficiency.
New in version 11
Games
Game Export Improvements
The Game Asset has been redesigned to make it more useful and easier to manage.
Progressive Baking Accessibility
Progressive Baking is now available from the menu bar, by clicking Render> Open Progressive Baking.
Unreal Material Importer Workflow Improvements
Some improvements have been made to the material importer workflow for Unreal, you can now:
• Import materials to any folder in Unreal Engine's Content Browser.
• Import textures into the texture sub-path, which can be specified in Modo's Game Asset Exporter.
• Import and update only selected materials in the Content Browser.
• Import and update only the materials that are used by selected meshes in the Content Browser.
• Assign materials to imported meshes, instead of instances in the scene.
• Use both the Modo Material button and Unreal Engine 4's Import button to import materials.
Modeling
Auto Retopo Improvements
The following new options have been added to the Automatic Retopology tool:
• Shortest EdgePoly Scaling option
• CurvaturePoly Scaling option
• Adaptive Poly Count mode
• New Mesh option
Auto-activating Ghosting and Edit Base Mesh Command
Accessing the base mesh in procedural modeling has been simplified. When any base mesh is selected, ghost mode is now automatically enabled. Secondly, the Edit Base Mesh command has been added in the mesh options. This command directly sets up the editable base mesh mode for the selected item.
Implicit Mesh Operation Selection
Items that are related to the same Mesh Operations list are now implicitly selected, so all their properties are visible at the same time.
MeshFusion Workflow Enhancements
The following improvements have been made to the MeshFusion workflow:
• In-place Compound Trim creation and editing - a new workflow has been added for automating the creation and editing of Compound Trims.
• Cut, Copy, Paste, and Split tools - new commands have been added for cutting, copying, pasting, and splitting elements of a Fusion Item.
• Optimization Control - you can now optimize MeshFusion performance by either caching Boolean operation, or by caching meshes.
Remove-Delete Keyboard Shortcuts
The keyboard shortcuts for deleting and removing components have been changed. The Delete and Backspace keys delete components, while Shift+Backspace removes polygons.
Sculpt Brush Preview
When a brush-based tool is activated, a circle is now drawn under the mouse when you hover over a surface, to make painting and sculpting easier.
Select by Previous Operation
This new mesh operation allows you to select previously created elements in the Mesh Operations list.
Out of the Box Experience
Grid Display
A new panel has been added to specify Work Plane and grid display. You can click Work Plane > Grid and Work Plane settings to open the panel.
Installation Streamlining
The following improvements have been made to the installation process:
• License dialog - the License dialog has been updated.
• Application name - Modo now installs using a proper Foundry naming convention.
• Start after install - the Windows installer now includes an option to start Modo after completing the installation process.
• Modo content - Modo now includes a core set of content. Basic sets of assemblies, aliases, brushes, colors, matcaps, basic and sculpting meshes, profiles, paint and sculpt tools, and image inks are provided. The Preset Browsers point to these core presets by default, where applicable, while still providing access to external content.
• Start-up messages - the various start-up messages have been consolidated into one dialog.
• New version warning - when a new Modo version is available, a notification is displayed, prompting you to download it. Clicking Yes in the dialog opens the foundry download page.
Introduction Screen
The new introduction screen allows you to quickly open and create projects, and access learning materials.
Motion Blur for Procedural Meshes
Procedural meshes now support motion blur. This allows procedural geometry that has been generated by mesh operations, to appear blurred as the polygonal elements move through the frame.
Preview Render Region Toolbar
A toolbar has been added to the Render tab to activate and set a render region in Preview, as well as change the render camera.
Safe Mode
To aid customer support in debugging issues, you can now run Modo without loading any kits, plugins, or custom configurations.
Tool HUD
The Tool HUD, a context-sensitive form containing recently used tools, is available in the 3D viewport for every layout. You can toggle its visibility by pressing Ctrl/Cmd+Tab.
VDBVoxel Improvements
The following improvements have been made to the VDBVoxel item:
• Transform options - the VDBVoxel item now has Transform options in the Properties panel.
• Velocity Scale - velocity data can now be loaded if a voxel is created from particles that have velocity information. Velocity Scale is used for scaling velocity data, by default it is set to 0, so as to match the results in previous Modo versions. The value of velocity impacts generated voxels and the generated mesh.
• Motion Blur - a scale value for motion blur, applicable to voxels created from particles that have velocity information.
Performance and Efficiency
Backdrop Item Visibility
A Show in Perspective checkbox has been added to the Backdrop item properties, which enables and disables the visibility of Backdrop items in the Perspective view.
Curve Particle Generator Improvements
The Curve Particle Generator's alignment has been improved and new End of Curve behaviors have been added.
Item Draw Cache
To speed up the display of items, several improvements to internal item drawing have been made, especially in the cases of locators and animation. The animation display is now cached for every frame for faster playback.
Faster Viewport Switching with Gradient
The speed of switching from the Default to the Advanced viewport has been improved.
Fur in the Advanced Viewport
With the fur material, fur can now be displayed as segmented lines in the Advanced viewport.
GL Drawing Performance
The speed of drawing instance items, replica surfaces, and replica bounding boxes has been improved.
Item List Improvements
The following improvements have been made to the Item List:
• Fast item hiding - you can now quickly hide and reveal items using the Alt+click and Shift+Alt+click keyboard shortcuts.
• Select button - the Select button at the top of the Item List now allows you to select items using a specific text pattern.
• Render camera icon - the render icon is displayed next to the render camera, and its name is bold.
You can now also set the render camera by right-clicking the camera in the Item List.
OpenSubdiv Drawing Package
The OSD drawing override now draws Pixar subdivision surfaces using OpenSubdiv 3.0 instead of native Catmull-Clark and Subdivision polygon mesh drawing. This improves the drawing speed for high subdivision levels.
Schematic Improvements
The following improvements have been made to the Schematic viewport:
• Node snapping - nodes are snapped into position when added to the Schematic.
• Instancing links - instances are highlighted in pink when you select their source item.
• Select Inputs - you can now select a node and all its incoming nodes by right-clicking the node, then in the context-menu, clicking Select Inputs.
Selection Sets
• Selection set groups - you can now organize items using a specific selection set into a selection set group.
• Selection set UI - selection sets have been made more accessible by adding a button to the modes toolbar, which opens the Selection Sets panel.
Spline and Bezier Deformer Improvements
Modo 11.0 adds an improved method for computing the setup of deformed transformation, to avoid twisting problems. The following properties have also been added to the Spline and Bezier Effector's properties:
• Draw Setup
• Align To Spline
• Anti-Twist Threshold
• Use Twist
• Use Scale
• Orbit Twist
Transform and Duplicate
You can now transform and duplicate components at the same time, holding Ctrl/Cmd+Shift when using the Transform tools.
Rendering
Irradiance Caching Improvements
The following enhancements have been made to irradiance caching:
• Anisotropic irradiance values - cached irradiance values previously had circular regions of influence based on their distance to the closest nearby surface. This meant that IC values tended to be densely packed near inside edges such as between a wall and a ceiling. Now they can have elliptical regions of influence, allowing them to be spaced further apart in the direction parallel to an inside edge, potentially saving render time and memory.
• Store Direct Light option - this option is now enabled by default. It includes illumination from direct light sources in addition to indirect illumination in the secondary irradiance cache values, saving time whenever a first bounce indirect ray hits a surface that already has cached secondary values.
Maximum Radiance
The Maximum Radiance render setting has been changed into a unitless floating point number and it acts as a multiplier for the most highly exposed render output in the scene.
Mesh Light Improvements
The following enhancements have been made to mesh lights:
• Caustics - mesh lights and cylinder lights can now generate caustics like other direct light types.
Direct caustics need to be enabled in the Render Global Illumination settings, and caustics only show in final renders, where photon tracing is calculated.
• Use Prototype Transform - this new option allows you to position a mesh light item's light by positioning the prototype mesh item. This option is enabled by default, but scenes created in previous versions still load with this option disabled.
Occlusion Baking Improvements
Occlusion rays fired from the base of the source surface no longer hit the back side of polygons by default. In order for occlusion rays to hit the back side of surfaces, their materials need to be doublesided.
Render Output Masking
Render outputs now support group masks and layer masks in the Shader Tree.
Simplification of Render Settings
The render Properties tabs have been updated to use the form of proficiency levels to the most relevant options. In addition, the render settings preset loader and camera picker are available on all three tabs.

Innovations

Direct modeling improvements: Modo 11.2 provides significantly improved polygonal facet functions, including: Square Corner for adding quadrangles at the corners of the boundary edge of the polygon; Even to maintain an even distance between the inserted faces and the original boundary edge; Edge Rail for grouping polygons; and Thicken to maintain a closed volume. The border bevel now has a softening option to create coplanar polygons next to the outer edges of the beveled region, fixing the smoothing errors. Maintaining Co-Planar Edge combines unselected coplanar fins to the next unselected sharp edge, which gives more predictable results. The Snap Only Selected option links the selected geometry to the geometry of the foreground, accelerating the geometry binding for heavy grids.

UV Tool Enhancements: The
already powerful UV tools in Modo continue to improve, making it easy to create texture games with consistency and efficiency. Numerous updates have been added to Texel Density tools recently added to Modo 11.1, making them faster in use and providing more reliable results. Additional functions quickly align the UV islands and island stacks for more efficient use of the texture. The UV coverage indicator shows the coverage percentage of the foreground elements and all elements on the UV map. Additional display modes make it easy to select missing or distorted UV rays, and there are many new commands for detecting UV errors.

Procedural modeling: Maintaining Modo on the leading edge as one of the best-in-class market simulation solutions, procedural modeling tools in Modo 11.2 continue to expand and provide greater flexibility. The "Select by previous" operation has been updated to support slice-related grid operators such as Slice, Axis Slice, Axis Drill, Solid Drill, Boolean and Curve Slice. The new Set Polygon Type operation works with any choice of surface polygons and changes the polygon type, converting polygons to faces, splitting surfaces, or katmall-clark polygons. In addition, there is a new operation of the grid of polygons Flip for changing the surface normal of polygons.

Animation: Performance continues to improve in several areas of the rigging and animation workflow. Updated the results for editing scales as well as for Deformer Manipulation, which improves the overall equipment and animation in Modo. When the weight edits smaller parts of the grid, such as the hand on a larger symbol, or when creating characters where the smaller parts of the skeleton are deformed, such as the foot or finger, the results of the interactive performance improvement are greatly improved.

I / O File Updates: Modo 11.2 has a significantly improved workflow for exporting replicators, allowing you to more easily and efficiently move data between Modo and other DCC applications. Select whether to export the replicas in the form of Alembic particle system, geometry, or both using the settings viewer. In addition, the FBX plug-in has been updated to Autodesk FBX 2018.1 version, including support for the export / import of FBX 2016-2018.

A pre-installed browser based on the cloud: Using the Modo Preset Browser, artists can access the recently updated common Modo community site, with thousands of sample files, presets and templates directly from Modo. Just double click on the preset to load it, and the object will be installed inside your default content folder structure, much like you install a regular .IPK file. Easy access to free sets and plug-ins, as well as direct links to purchase additional Modo Addons, will also be available and will expand as the Community grows.

MeshFusion Updates: Accelerate interaction with Draft Unions: A new workflow that automatically splits MeshFusion elements into active and inactive parts, temporarily disabling computation geometry calculation or the seam when moving the companion grid. New Geometry Support The geometry of the original Catmull Clark Sub-D material results in the appearance of grids that better handle the weight variables. There is a new method for creating tags for multi-threaded materials, updating the pie menu and two new assembly presets: the Rib Trim Assembly assembly is useful for modeling structural refurbishment, window / canopy framing and related geometries. The ElboPipe node provides an easy way to create pipelines consisting of straight segments and short, tight turns.

Improved workflow: In all areas of Modo 11.2, extensive workflow improvements have been made. Unreal Bridge now has a more compact interface for push actions, including flags for elements, textures and materials. It also supports subfolders, works with several Modo scenes when the connection is live, and has more accurate export execution schedules. Other additions include a new shader type - Principled BDRF, based on a paper from Brent Burley of Walt Disney Animation Studios. The new Scene Cleanup command removes all empty cells and groups and cleans up any unused schema nodes, images, materials and deformers, while the new Playblast command gives you more options when writing OpenG.

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